AI Insights · Timothy · April 2023
Top 5 Snake Games on Android in Turkey, Q1 2023
Discover the performance of the top 5 snake games on the Android platform in Turkey during the first quarter of 2023, including trends in downloads, revenue, and active users.
In the first quarter of 2023, the top 5 snake games on the Android platform in Turkey demonstrated varying performance trends in terms of downloads, revenue, and active users. The data, provided by Sensor Tower, offers insights into the popularity and user engagement of these games.
Snake.io - Fun Snake .io Games from Kooapps Games showed a notable increase in weekly revenue, peaking at approximately $60 in the last week of March. Downloads reached 155K in early February before gradually declining to around 65K by the end of March. The game maintained a robust active user base, starting at 505K in late December and peaking at 795K in early February, before slightly decreasing to 566K by the end of the quarter.
Snake Run Race・3D Running Game by Freeplay Inc experienced fluctuations in weekly downloads, peaking at 58K in mid-February. Active users also saw a significant rise, reaching 110K in late February. However, the game did not generate any revenue during this period.
Snake Lite - Snake Game from Hippo Lab had modest revenue growth, peaking at $28 in mid-February. Downloads were highest at 70K in late December but saw a general decline to around 25K by the end of March. Active users followed a similar pattern, starting at 200K in late December and ending at 94K by the end of the quarter.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES saw its weekly revenue peak at $177 in mid-February. Downloads hit a high of 49K in early February before dropping to around 17K by the end of March. The game maintained a steady active user base, peaking at 312K in early February and ending the quarter with 216K active users.
Snake Arena: Snake Game 3D, also from CASUAL AZUR GAMES, had revenue peaking at $8 in mid-February. Downloads fluctuated throughout the quarter, with a high of 48K in late January. Active users showed a similar trend, peaking at 93K in early February and ending with 45K by the end of March.
For more detailed insights into the performance of these games, visit Sensor Tower.